Facebook Lowers Age Rule to Allow Teens to Post Publicly | Mashable


Facebook is giving its teenage users a public voice on the platform. For the first time, beginning Wednesday, users between the ages of 13 and 17 will be able to post publicly and obtain followers of their profiles.

Previously, teens using Facebook were only able to share content with friends, friends of friends and custom groups like “family.” Now, they can choose to share posts to anyone on Facebook, just like users 18 and older.

via Facebook Lowers Age Rule to Allow Teens to Post Publicly | Mashable.

GitHub For Beginners: Don’t Get Scared, Get Started [PART 1 of 2] | ReadWrite


It’s 2013, and there’s no way around it: you need to learn how to use GitHub. 

Why? Because it’s a social network that has completely changed the way we work. Having started as a developer’s collaborative platform, GitHub is now the largest online storage space of collaborative works that exists in the world. Whether you’re interested in participating in this global mind meld or in researching this massive file dump of human knowledge, you need to be here.

Read: GitHub For Beginners: Don’t Get Scared, Get Started  [PART 1 of 2] | ReadWrite.

Google Wants To Power The Online Learning Revolution With MOOC.org | Fast Company


EdX, the not-for-profit online learning initiative founded by Harvard and MIT, today announced a partnership with Google to jointly develop their open-source learning platform, known as Open EdX. The core edX offerings currently consist of a few dozen free “Massive Open Online Courses,” or MOOCs, from top-flight university partners like MIT, Harvard, and Berkeley–but the Open EdX vision goes far beyond that.

Google and edX will build out and operate MOOC.org, which will come online early next year. The site aims to be to online courses more or less what WordPress is to publishing: A free, open-source way for universities, institutions, businesses, and individuals to build and host courses in the cloud on any topic and in any format for a global audience.

via Google Wants To Power The Online Learning Revolution With MOOC.org | Fast Company | Business + Innovation.

Related:

PCMag.com | News & Opinion — Harvard, MIT to Offer Free Online Classes | The Modern MLIS, May 2, 2012

Power Tools | Roy Tennant – The Digital Shift


Excerpt of article content specific to libraries:

Tools in a digital library context often provide similar benefits, although they tend to be different in nature. I would say that a basic tool for any digital librarian is likely a computer running a LAMP stack:

L = Linux
A = Apache web server
M = MySQL
P = A “P” programming language such as Perl or Python

With that, there is very little you can’t do. Well, that is, once you install the dependencies of whatever else you’re wanting to run. But you get the idea. It’s a basic platform from which much else is made possible. It’s an essential tool set.

Some of the other digital library tools in my repertoire include:

Swish-e – I’ve used this indexing software since the mid-90s, and haven’t seen a reason to change. With it, I’ve set up and maintained a variety of web sites that function as if they are database-supported but in fact are simply flat XML files that are indexed using Swish-e (see, for example, FreeLargePhotos.com).

XSLTProc – Sure, there are many options for XML processing out there and I won’t attempt to defend this particular decision except to say that it is easy to use and does what I need it to do (process XSLT stylesheets against specified XML files). Again, it underpins a number of my web sites.

Nano – You can stop laughing now. Seriously. Stop laughing. I mean it. Nano is a simple text editor (before it was Pico, which was what the PINE linemode email system used for message editing). I use it to do simple editing tasks in text files and programs on the server. I know it isn’t nearly as cool emacs, or even vi, but hey, it’s what I’m used to.

Tools are power. They give you capabilities you would not have without them.

via Power Tools | Roy Tennant – The Digital Shift.

19-year-old creates incredible Skyrim expansion | Crave – CNET


A young man pours his heart and soul into an add-on for The Elder Scrolls V: Skyrim that adds dozens of hours of new gameplay, quests, and more — for free.

via 19-year-old creates incredible Skyrim expansion | Crave – CNET.

Amazing creativity. An example of what can be produced through access to open data, in this case the Elder Scrolls V: Skyrim SDK (software development kit or creation kit). The 19 year old creator of the Falskaar add-on, Alexander J. Velicky, is hoping to get a job with Bethesda Game Studios.

Related: The Elder Scrolls Online

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Skyrim

“Game Consoles” Are the Final Key to Digital Domination | Gizmodo


Game consoles have historically been their own little colony off to the side of technology. For a while that’s because they were seen mainly as an expensive kids’ toy, and later because they weren’t germane to the music sales or laptops or iPods battles of the time. Now, though, as we’re digitizing everything in our lives, that TV-connected box in the middle of every family’s living room is suddenly looking pretty important.

Google, Apple, and Microsoft want to be your one-stop digital shop. All three have a desktop OS and a mobile OS. All three are making their own hardware now. They all have stores where you can buy movies and music, and they all have their own music streaming service. They are all branching out, increasingly, into more and more parts of your life. Apple’s in your car. Google’s on your face. Microsoft is already in your living room. But their offerings are too spread out, too fragmented.

The ultimate for all of these companies, and for you, is One Device. It’ll control your music system and TV, and it will shepherd all your messages and access all of your photos and movies. It will also probably play your video games.

See the full article: “Game Consoles” Are the Final Key to Digital Domination | Gizmodo.

5 Tech Trends That Will Change Gaming Forever | Mashable


This year’s E3 showed off a myriad of new technology intended to enhance our gaming experiences. The impending release of two powerful next generation gaming consoles this holiday season [PS4 and the Xbox] means games are going to become more advanced.

These advancements will not only improve the quality of the games’ looks onscreen, but also allow them to interact with the players unlike ever before. From motion controls to second-screen gaming, E3 offered a glimpse of the bright, innovative future to come in gaming.

Of all the technology on display, we’ve highlighted the five trends we expect to change gaming in the next few years or so.

via 5 Tech Trends That Will Change Gaming Forever | Mashable.

The article reviews:

  1. Motion Controls Get Smarter
  2. The Evolved Second Screen
  3. Virtual Reality
  4. Game DVR and Streaming
  5. Cloud Computing

See also: