The #Internet Is Failing The #Website #Preservation Test | TechCrunch #digital #content


If the internet is at its core is a system of record, then it is failing to complete that mission. Sometime in 2014, the internet surpassed a billion websites, while it has since fallen back a bit, it’s quite obviously an enormous repository. When websites disappear, all of the content is just gone as though it never existed, and that can have a much bigger impact than you imagine on researchers, scholars or any Joe or Josephine Schmo simply trying to follow a link.

Granted, some decent percentage of those pages probably aren’t worth preserving (and some are simply bad information),  but that really shouldn’t be our call. It should all be automatically archived, a digital Library of Congress to preserve and protect all of the content on the internet.

As my experience shows, you can’t rely on publishers to keep a record. When it no longer serves a website owner’s commercial purposes, the content can disappear forever. The trouble with that approach is it leaves massive holes in the online record.

Cheryl McKinnon, an analyst with Forrester Research, who covers content management, has been following this issue for many years. She says the implications of lost content on the internet could be quite profound. READ MORE: The Internet Is Failing The Website Preservation Test | TechCrunch

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MUST READ: This #Free #Online #Encyclopedia Has Achieved What Wikipedia Can Only Dream Of | Quartz #websites #content #Internet #reference


Fantastic article relating to authoritative content on the web. Well worth the read start-to-finish.

The Stanford Encyclopedia of Philosophy may be the most interesting website on the internet. Not because of the content—which includes fascinating entries on everything from ambiguity to zombies—but because of the site itself. Its creators have solved one of the internet’s fundamental problems: How to provide authoritative, rigorously accurate knowledge, at no cost to readers. It’s something the encyclopedia, or SEP, has managed to do for two decades. READ MORE: This free online encyclopedia has achieved what Wikipedia can only dream of | Quartz

The Only Metric That Matters For #Content #Marketing | TechCrunch #digital #metrics #engagement


At Pixable, we — like almost every digital property — are in the eyeball game. We are one of thousands of media companies competing for attention, and, in our case, we seek the attention of young, highly social readers with seemingly infinite interests. It goes without saying that attention grabbing begins with a catchy headline (in fact, we tested three headlines for this article alone), but the real challenge is this: After getting the audience’s attention, how do you keep it? READ: The Only Metric That Matters For Content Marketing | TechCrunch

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Are #Tablets Harming Our Children’s Ability to Read? | Technology | The Guardian #reading #kids #tech #devices


The last few years have seen the biggest change in how young people spend their time since the invention of the television – but is it a good thing? READ MORE: Are tablet computers harming our children’s ability to read? | Technology | The Guardian.

Biodiversity Heritage Library Launches #Crowdsourcing #Games | Library Journal #libraries #search #gamification #volunteer


The Purposeful Gaming and BHL project recently launched its first two browser-based video games, Smorball and Beanstalk.  Both are designed to offer players a fun online diversion while helping the Biodiversity Heritage Library (BHL) enable full-text searching of digitized materials. Funded by a grant from the Institute of Museum and Library Services (IMLS), which was awarded in December 2013, the project is exploring how games might be used to entice people to participate in crowdsourcing efforts at libraries and museums. READ MORE: Biodiversity Heritage Library Launches Crowdsourcing Games | Library Journal

16 #Trends That Will Define The Future Of #VideoGames | The Guardian #gaming #tech


Super-interesting! If you are a fan of coding camps and makerspaces this would be a good article to read to get an idea of what’s on the horizon in gaming development, gaming innovations and interactive/social gaming.

From the rise of gamer parents to transparent game design, a step-by-step prediction of how games will be made over the next five years. READ: 16 trends that will define the future of video games | Technology | The Guardian

Digital #Storytelling: An Opportunity for #Libraries to Lead in the Digital Age | Dr. Brian Detlor | Slideshare #tech #society


 

Hoopla Digital Adds DC #Comics | DBW + @HooplaDigital Introduces Dynamic #eBooks and Comics Experience | PRNewswire #publiclibraries


Library Content Platform Hoopla Digital Adds DC Comics | Digital Book World
hoopla digital, the digital library content distributor, expands its offering of digital comics in a deal with DC Entertainment.

The platform has made a range of multimedia content available to library patrons since it was launched by Midwest Tape in 2013, including video, music, audiobooks and digital comics, all of which can be access by iOS and Android mobile apps. Ebooks, however, were a late addition, arriving in hoopla digital’s catalog only last month.

There’s no word on how many titles DC is contributing, but hoopla digital says its full content catalog now stands at 325,000 titles, and its user base has grown by more than 200% in the past year.

hoopla digital Introduces Dynamic eBooks and Comics Experience; Offers All-in-One App for… — HOLLAND, Ohio, May 19, 2015 | PRNewswire
HOLLAND, Ohio, May 19, 2015 /PRNewswire/ — hoopla digital (hoopladigital.com), the category-creating mobile and online service for public libraries, today announced the rollout of its new eBooks and Comics offering to its library customers and their patrons in the U.S. and Canada. With thousands of titles at launch, hoopla’s eBooks and Comics selection features works across genres – from children’s books and comics to biographies and self-help – from publishers such as RosettaBooks, Chicago Review Press, Dundurn Press and Tyndale House Publishers. The eBooks and Comics content joins hoopla digital’s catalog of more than 300,000 movies, TV shows, music albums and audiobooks.

A Brief History Of Deep Linking | TechCrunch #tech


Deep linking has become one of the hottest topics in mobile over the past year as dozens of startups have launched around using, improving and discovering deep links. All of the big platform companies also have projects to own “the deep linking standard” or the search index for mobile. So, what are deep links and where did they come from?

READ MORE: A Brief History Of Deep Linking | TechCrunch.

#Holus Is A Tabletop Device That Turns Digital Media Into A #3D Hologram | TechCrunch @Kickstarter #holographics


Launched on Kickstarter this morning, Holus is a tabletop device that converts digital content into a 3D hologram. Created by H+ Technologies out of Vancouver, the campaign has nearly doubled its goal of $40,000 in its first 2 hours.

Don’t expect to use this to summon Obiwan with a seven-inch image of Princess Leia. Objects aren’t 3D in any sense we’re used to. Instead, the device is a square tabletop platform which encases a glass pyramid upon which media is projected from below. The result is an ostensibly 3D image which can be viewed from 360 degrees around the machine.

READ MORE: Holus Is A Tabletop Device That Turns Digital Media Into A 3D Hologram | TechCrunch.