Regardless whether the hologram created is actually in 3D, this project would make a fantastic makerspace activity!
LONDON – If you happen to have an old CD case and a few basic tools lying around, this one will make a pretty cool party trick. British YouTuber and independent tech reviewer Mrwhosetheboss has uploaded an instructional video on how to turn any old smartphone into a 3D hologram projector – using nothing more complicated than a sharp knife, a ruler, a pen and paper, an old CD case and four squares of sticky tape. READ MORE: Here’s how you can generate a 3D hologram with your smartphone | Mashable
This sounds extreme, but first let me ask: how many parents do you think actually keep track of their kids’ screen time? If the TV is on but one of the children wanders out of the room, does that count? What if they’re following along to a yoga video? What if the kid borrows Mom’s phone at dinner to ask Google what snails eat?
Guidelines abound that encourage limiting “screen time.” The American Academy of Pediatrics, for example, recommends two hours or less per day, and says screens “should be avoided” for kids under 2. While I hate to see kids vegging out in front of the TV, I think these limits are based more on knee-jerk reactions (kids these days and their screens!) than on anything that’s actually meaningful to kids’ development. READ MORE: The Case for Unlimited Tablet Time for Toddlers | Public Health.
You May Also Like: Concerns About Children, Social Media and Technology Use | July 16, 2015 | Pew Research Center Snip: “In this survey, 33% of parents said they have had concerns or questions about their child’s technology use in the past 12 months. Mothers and fathers are equally likely to have had concerns and questions. Parents who have children over the age of 5 are significantly more likely than parents who only have children under age 5 to say they have had questions or concerns of this type over the past year (36% vs. 21%).”
I’m in a laboratory at Drexel University watching a remote-controlled robot do a spastic breakdance across the floor. The fist-sized, brightly colored bot looks simple enough: It has two wheels, two antennae, and what appears to be a friendly face. But it has a mission much bigger and more ambitious than its tiny form factor: This thing wants to teach kids how to become programmers.
This freewheeling toy android comes from a young startup called LocoRobo. Its moves are set using a mobile app that allows the user to program simple actions: go forward, accelerate, spin around, stop. And while plenty of kids would be content to play with a smartphone-controlled toy robot, LocoRobo wants to let them dig much deeper into the code and sensors that make it work. READ MORE: Can These Tiny Robots Teach Fourth Graders How To Code? | Fast Company | Business + Innovation.
Levers, pulleys, and wheels—they’re tools that outline some of the most foundational principles in physics. But foundational principles are boring. What’s fun is using a lever to catapult a boulder at a castle, breaking down the bricks one by one to discover a dragon sleeping inside.
That is the premise of Simple Machines, the latest iOS app by the educational game studio Tinybop. In the past, Tinybop has made interactive books on the human body and plant life. They’ve created a fun simulator for kids to build their own robots. But with Simple Machines, they’re taking aim at a very particular part of student curriculum: The first stages of STEM (science, technology, engineering, and math), in which kids commonly learn about six “simple machines”—the lever, pulley, wheel, wedge, inclined plane, and screw.
The number of college students taking at least one online course has nearly doubled over the past five years according to a report by market research agency Refuel.
Online students are often faced with the challenge of juggling their academic responsibilities alongside families or full-time jobs, which is certainly no easy task.
Technology can help students better manage their learning by providing everything from study aids and research tools to time-management apps, so it’s somewhat surprising to learn that few students are actually using such tools for learning purposes.
The majority of students use online and mobile apps primarily for entertainment according to the Refuel report, with over 70% using them for games, 67% using them for music, and 64% using them for social networking.
If you want to encourage your students to start taking advantage of the many technology tools available to them, here are a few examples of the types of productivity and learning apps that can support them in their studies.
Previously, we featured this comparison chart that helps you pick a phone or laptop based on your needs. Now, the site has been to include tablets as well, making it even easier to find the right smart device.
As with the other versions, you can filter your options based on storage, screen size, and resolution. It also seems the developer took some of our readers’ suggestions after last time. Not only does the tablet version now come with OS and camera filters, but the OS filter has been applied to the smartphone comparison chart as well.
I’ve heard of geocaching before but never thought about this activity associated with books. This would be so much fun…would love to try!! Adventure and discovery, mysteries and problem-solving, stories and books, gadgets and tech, plus new environments…now if I had a to-go mug filled with tea…my idea of perfection. I also think geocaching would be a fun date activity.
Geocaching is a real-world treasure hunt. When this was written, there were over 2.5 million geocaches or “caches” and 6 million geocachers around the world. Each cache is listed on a website. A player uses a GPS device either a handheld GPS unit or a smartphone to read and decipher the clues and then find the actual treasure. It may take a long hikes in the woods or a simple walk around the corner, depending on where you are and what you want to do. For someone like me, who prefers to sit with her head in a book, it can be a welcome little bit of exercise between chapters. Once found, you sign a log, record it on the computer, and move on to the next one.
MicroBLINK PhotoMath Smart Camera Calculator. From PhotoMath.net “PhotoMath reads and solves mathematical expressions by using the camera of your mobile device in real time. It makes math easy and simple by educating users how to solve math problems.”