French startup CodinGame just raised $1.6 million from Isai for its innovative code learning platform. As the name suggests, CodinGame is all about games — not game development, not gamification, just plain games. The logic behind each exercise is tied to an actual game so that you get visual feedback and an actual reward when you solve an exercise.
“This is not just a gimmick as we have metrics to back our vision. If you mix games with learning, you get a very motivating experience,” co-founder and CEO Frédéric Desmoulins told me. “Playing and learning at the same time is a virtuous circle.”
For each exercise, you can pick a programming language among more than 20, such as Python, Ruby, Java, Scala and more. The company targets people who already know the basics when it comes to programming and also has tough challenges for expert developers. In particular, a multiplayer mode is getting quite popular among developers. In this mode, you learn the basics of artificial intelligence and clash with others to see if your code is more efficient.
The code:mobile is Ladies Learning Code’s newest and biggest initiative to inspire and educate Canadian girls and boys to become passionate builders — not just consumers of technology. Think: a travelling computer lab on wheels that will make a cross-Canada journey in 2016 teaching 10,000+ kids to code along the way.
But, it’s more than just a truck or a computer lab. It’s a cross-Canada journey that will bring hands-on, interactive technology education to Canadian youth. We believe that computer programming and other technical skills are a tool of empowerment, and it is our mission at Ladies Learning Code to ensure that all Canadians — particularly women and youth — have access to these learning opportunities.
The Ever, Jane Kickstarter project is ~$14,000 short of its $100,000 goal with only 51 hours to go @ 6pm MST Friday, November 29th. You can support the project by pledging as low as $1.00!!!
Ever, Jane is a virtual world that allows people to role-play in Regency Period England. Similar to traditional role playing games, we advance our character through experience, but that is where the similarities end. Ever, Jane is about playing the actual character in the game, building stories. Our quests are derived from player’s actions and stories. And we gossip rather than swords and magic to demolish our enemies and aid our friends.
Dan Shapiro’s Robot Turtles board game Kickstarter showed there is serious appetite for kids’ games that aren’t just fun to play with but also sneakily teach core coding principles. Instead of the $25,000 he was aiming for, Shapiro raised more than $630,000. Geeky moms and dads clearly have money, and will spend it on the right bit of educational kit.
With that kind of Kickstarter community response, it’s pretty likely we’re set to see a wave of educational toys doing cool fun stuff with programming principles. To wit, meet Primo: a physical programming interface that teaches children programming logic while they control the movements of an Arduino-powered robot.
Something unsurprising happens when you task two star designers to curate a catalog of their favorite objects: You end up with a collection of ridiculously well-designed products. This is exactly what happened when Sotheby’s tapped Jony Ive and Marc Newson to pull together a list of goods to be auctioned off at the (RED) Auction, which is raising money for the Global Fund to Fight AIDS, Tuberculosis and Malaria.
The Rhode Island Library Association (RILA) is challenging people to check their preconceived library notions at the door. RILA’s fall fundraising plans include the launch of the first ever Tattooed Librarians of the Ocean State 2014 calendar, which features twelve librarians and library workers representing the many working professionals who are proud of their career, their ink, and the stories they tell.