@Google Just Created a Stupidly Simple #WiFi #Router | WIRED #tech


As a comparison, my Apple Airport Extreme is sleek, minimalistic, functional and costs CAD$249.

[T]he company is launching a new device called the OnHub, in partnership with router-maker TP-Link. For $199, it promises to make your Wi-Fi faster and more reliable, and to give you the ability to update and fix your connection. (You know, for the rare times unplugging it and plugging it back in just won’t do.) The most striking thing about the OnHub is the way it looks. It’s not your average router, with wires and antennas poking out from every side; it’s a large cylindrical device with a blinking light on the top…Its outer shell is removable, and comes in either blue or black (more colors are coming…). READ MORE: Rejoice: Google Just Created a Stupidly Simple Wi-Fi Router | WIRED.

The #Software Stephen Hawking Uses to Talk to the World is now #Free | Engadget #communication #disabilities #tech


For almost 20 years, Intel has been building technology to help Stephen Hawking communicate with the world — and now the company is making the same software the world renowned physicist uses to write books, give speeches and talk available to everybody. For free. READ MORE: The software Stephen Hawking uses to talk to the world is now free | Engadget.

N++, the ‘Perfect’ Video Game that Took 10 Years to Complete | CBC News #gaming #tech



N++, a new video game for PlayStation 4, is the culmination of over a decade of work. Created by the inventers of N and N+ — Metanet Games, the twin dynamos of Mare Sheppard and Raigan Burns who helped put Toronto’s indie game industry on the map a decade ago — N++ is not just inventive and pleasing to the senses. It also has the audacity to set itself up as a game that creative users might play for many years to come.

“The whole premise of the project was that we never want to make another one,” Burns told CBC News. “We want this to be definitive, and to last a lifetime.” Every level takes up only a single screen, but that doesn’t mean the game is short. Sheppard and Burns, along with programmer Shawn McGrath, painstakingly created 2,360 levels for N++. READ MORE: N++, the ‘perfect’ video game that took 10 years to complete | Technology & Science | CBC News.

#Digital #Afterlife: Managing Memories of Loved Ones in the Digital Age | #death #socialmedia #memorials


A little discussed topic but an event we may all be confronted with at some point. Below are some resources I have collected regarding managing your digital afterlife or the memories of loved ones in the digital age. The resources provide information on preserving memories on social profiles such as Facebook, Instagram and Twitter and downloading data from Apple, Google and other services.

Information

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Master List and Index of #Free #Programming #Books | GitHub #coding


Free Programming Books | GitHub

Choose-Your-Own-Adventure Murder #Mystery Could Be First #VR Feature #Film | Fast Company #virtualreality


Behold MansLaughter, the marriage of virtual reality, murder mystery, choose-your-own-adventure, and the visual style of George Lucas’s famous dystopian film, THX 1138.

Made specifically for Samsung’s virtual reality headset, the Gear VR, MansLaughter is billed as the first-ever VR feature film. The brainchild of filmmaker David Marlett, the movie brings viewers into the world of a cold-blooded killer, letting them choose how they watch the story unfold in a unique way made possible only because of VR. READ MORE: Choose-Your-Own-Adventure Murder Mystery Could Be First VR Feature Film | Fast Company | Business + Innovation.

Biodiversity Heritage Library Launches #Crowdsourcing #Games | Library Journal #libraries #search #gamification #volunteer


The Purposeful Gaming and BHL project recently launched its first two browser-based video games, Smorball and Beanstalk.  Both are designed to offer players a fun online diversion while helping the Biodiversity Heritage Library (BHL) enable full-text searching of digitized materials. Funded by a grant from the Institute of Museum and Library Services (IMLS), which was awarded in December 2013, the project is exploring how games might be used to entice people to participate in crowdsourcing efforts at libraries and museums. READ MORE: Biodiversity Heritage Library Launches Crowdsourcing Games | Library Journal

Generate a 3D Hologram With Your Smartphone | Mashable #makerspaces #holograms #tech


Regardless whether the hologram created is actually in 3D, this project would make a fantastic makerspace activity!

LONDON – If you happen to have an old CD case and a few basic tools lying around, this one will make a pretty cool party trick. British YouTuber and independent tech reviewer Mrwhosetheboss has uploaded an instructional video on how to turn any old smartphone into a 3D hologram projector – using nothing more complicated than a sharp knife, a ruler, a pen and paper, an old CD case and four squares of sticky tape. READ MORE: Here’s how you can generate a 3D hologram with your smartphone | Mashable

The Key to #Digital #Learning? Bring It Into the Real World | WIRED #kids #education #museums #interactive



IF YOU WANT to teach your kid about ecology, sustainability, or the future of interactive education, take them to the New York Hall of Science and head for the giant virtual waterfall.

The massive digital faucet feeds the ecosystems of Connected Worlds, a cutting-edge installation that aims to teach youngsters about environmental science by immersing them in it. It’s an interactive simulation big enough to walk around inside—virtual reality that’s not piped into a headset but projected onto a real physical space.

Kids can shape the environment through a clever combination of physical and digital interaction. READ MORE: The Key to Digital Learning? Bring It Into the Real World | WIRED.

School #Librarians Want More #Tech—and Bandwidth | SLJ 2015 Tech Survey #schools #libraries


IPads, maker spaces, 3-D printers, and coding skills top the tech wish lists for 1,259 school librarians across the country, according to School Library Journal’s (SLJ) 2015 Technology Survey. Educators are hungry to bring their students even more—whether that’s robotics classes or Arduino kits.

“New computers, tablets, video equipment, all digital tools, instruction on usage, [and] enough bandwidth” count among the must-haves for Andrea Oshima, a school librarian at Aviara Oaks Elementary School in Carlsbad, CA. Currently, 64 percent of school librarians consider themselves tech leaders in their schools—and 28 percent feel that their tech skills afford them increased job security. READ MORE:  School Librarians Want More Tech—and Bandwidth | SLJ 2015 Tech Survey | School Library Journal.