N++, the ‘Perfect’ Video Game that Took 10 Years to Complete | CBC News #gaming #tech



N++, a new video game for PlayStation 4, is the culmination of over a decade of work. Created by the inventers of N and N+ — Metanet Games, the twin dynamos of Mare Sheppard and Raigan Burns who helped put Toronto’s indie game industry on the map a decade ago — N++ is not just inventive and pleasing to the senses. It also has the audacity to set itself up as a game that creative users might play for many years to come.

“The whole premise of the project was that we never want to make another one,” Burns told CBC News. “We want this to be definitive, and to last a lifetime.” Every level takes up only a single screen, but that doesn’t mean the game is short. Sheppard and Burns, along with programmer Shawn McGrath, painstakingly created 2,360 levels for N++. READ MORE: N++, the ‘perfect’ video game that took 10 years to complete | Technology & Science | CBC News.

Master List and Index of #Free #Programming #Books | GitHub #coding


Free Programming Books | GitHub

Biodiversity Heritage Library Launches #Crowdsourcing #Games | Library Journal #libraries #search #gamification #volunteer


The Purposeful Gaming and BHL project recently launched its first two browser-based video games, Smorball and Beanstalk.  Both are designed to offer players a fun online diversion while helping the Biodiversity Heritage Library (BHL) enable full-text searching of digitized materials. Funded by a grant from the Institute of Museum and Library Services (IMLS), which was awarded in December 2013, the project is exploring how games might be used to entice people to participate in crowdsourcing efforts at libraries and museums. READ MORE: Biodiversity Heritage Library Launches Crowdsourcing Games | Library Journal

Generate a 3D Hologram With Your Smartphone | Mashable #makerspaces #holograms #tech


Regardless whether the hologram created is actually in 3D, this project would make a fantastic makerspace activity!

LONDON – If you happen to have an old CD case and a few basic tools lying around, this one will make a pretty cool party trick. British YouTuber and independent tech reviewer Mrwhosetheboss has uploaded an instructional video on how to turn any old smartphone into a 3D hologram projector – using nothing more complicated than a sharp knife, a ruler, a pen and paper, an old CD case and four squares of sticky tape. READ MORE: Here’s how you can generate a 3D hologram with your smartphone | Mashable

The Key to #Digital #Learning? Bring It Into the Real World | WIRED #kids #education #museums #interactive



IF YOU WANT to teach your kid about ecology, sustainability, or the future of interactive education, take them to the New York Hall of Science and head for the giant virtual waterfall.

The massive digital faucet feeds the ecosystems of Connected Worlds, a cutting-edge installation that aims to teach youngsters about environmental science by immersing them in it. It’s an interactive simulation big enough to walk around inside—virtual reality that’s not piped into a headset but projected onto a real physical space.

Kids can shape the environment through a clever combination of physical and digital interaction. READ MORE: The Key to Digital Learning? Bring It Into the Real World | WIRED.

School #Librarians Want More #Tech—and Bandwidth | SLJ 2015 Tech Survey #schools #libraries


IPads, maker spaces, 3-D printers, and coding skills top the tech wish lists for 1,259 school librarians across the country, according to School Library Journal’s (SLJ) 2015 Technology Survey. Educators are hungry to bring their students even more—whether that’s robotics classes or Arduino kits.

“New computers, tablets, video equipment, all digital tools, instruction on usage, [and] enough bandwidth” count among the must-haves for Andrea Oshima, a school librarian at Aviara Oaks Elementary School in Carlsbad, CA. Currently, 64 percent of school librarians consider themselves tech leaders in their schools—and 28 percent feel that their tech skills afford them increased job security. READ MORE:  School Librarians Want More Tech—and Bandwidth | SLJ 2015 Tech Survey | School Library Journal.

@Google Translate’s App Now Instantly #Translates Printed Text In 27 #Languages | TechCrunch #apps #tech


One of the most intense experiences you’ll ever have is visiting a country that speaks a language different than yours. There’s a host of tools you can use, but Google’s Translate product has leapfrogged just about everything out there over the years.

Its most handy, and impressive, tool is the six-month-old instant translation feature, using the goodies from the acquired Word Lens, that lets you point your camera at something written in another language, say a sign, and it’ll translate into your language with ridiculous accuracy in almost real-time.

Today, that feature is expanding today from seven languages to 27 languages: English, French, German, Italian, Portuguese, Russian, Spanish, Bulgarian, Catalan, Croatian, Czech, Danish, Dutch, Filipino, Finnish, Hungarian, Indonesian, Lithuanian, Norwegian, Polish, Romanian, Slovak, Swedish, Turkish and Ukrainian. The update is rolling out over both iOS and Android.

READ MORE: Google Translate’s App Now Instantly Translates Printed Text In 27 Languages | TechCrunch.

Link to Google Translate on iTunes.

Lessons from the #Digital Classroom | MIT Technology Review #data #education #tech


In four small schools scattered across San Francisco, a data experiment is under way. That is where AltSchool is testing how technology can help teachers maximize their students’ learning. Founded two years ago by Max ­Ventilla, a data expert and former head of personalization at Google, AltSchool runs schools filled with data-gathering technology.

Information is captured from the moment each student arrives at school and checks in on an attendance app. For part of the day, students work independently, using iPads and Chromebooks, on “playlists” of activities that teachers have selected to match their personal goals. Data about each student’s progress is captured for teachers’ later review. Classrooms are recorded, and teachers can flag important moments by pressing a button, as you might TiVo your favorite television show.

The idea is that all the data from this network of schools will be woven into a smart centralized operating system that teachers will be able to use to design effective and personalized instruction. There is even a recommendation engine built in. READ MORE: Educating Data | MIT Technology Review.

Research Summary: #Competencies for Professionals in Learning Labs and #Makerspaces | Kyungwon Koh | Academia.edu #libraries


[T]he authors conducted a research project in order to identify the competencies required for professionals to perform innovative services in library or museum Learning Labs and Makerspaces. READ ARTICLE: Research Summary: Competencies for Professionals in Learning Labs and Makerspaces | Kyungwon Koh | Academia.edu.

Direct Link to PDF

13 #Ideas in #Fashion and #Interactive #Tech #Wearables


Beyond Wearables: New Frontiers in Interactive Tech | WIRED
IN THE FINAL months of 2014, wearable technology sparked significant media and consumer attention – not least thanks to the announcement of the Apple Watch. But as wearables move from the margins into the mainstream, it’s time to consider the next wave of interactive technology.

Programmable Clothes Are Going Commercial | Co.Design
Clothes speak volumes about us, conveying messages about wealth, taste, and personal beliefs. So in this age of ubiquitous screens and social sharing, it’s no surprise that textiles have become another platform for electronic communication. But two new efforts are commercializing the technology, creating consumer fashions that allow the wearer to project any electronic text or image she desires.


Somehow Teen Girls Get the Coolest Wearable Out There | WIRED

JEWELBOTS ARE BRACELETS with programmable plastic flowers made for middle-school girls. They’re also the most interesting wearable I’ve seen this year. Their creators describe them as “friendships bracelets that teach girls to code.”


This Jacket Is a Dream Come True and I Need It Now | Jezebel

The BauBax jacket—which CNN quite accurately refers to as “the Swiss Army knife of
travel wear”—which debuted on Kickstarter last week with a goal of raising $20,000. They have since raised over $600,000 because it is a stunningly good idea. The jacket contains 15 pockets and a slew of built-in doodads.

These Strange Clothes Came Out of a Regular Old 3-D Printer | WIRED
Paired with new cellular structures being devised by 3-D printing re
searchers, the material allowed Peleg to create “lace-like textiles” that she could work with
“just like cloth.” She printed them using a Witbox—a $1,800 machine. [Image: Danit Peleg]Somehow Teen Girls Get the Coolest Wearable Out There | WIRED

These Mathematical Scarves Are Designed By a Computer Algorithm | Gizmodo
It’s still summer, but these mathematical merino scarves designed with a computer algorithm are getting us in the mood for colder temps. They’re called KnitYak: black-and-white merino scarves that each have a snowflake-unique design that’s generated by a computer algorithm.

A Paper-Thin Solar Panel Can Charge Your Phone on the Go | Lifehacker
Solar panels keep getting lighter and tinier—good news for rugged on-the-go types who can charge their devices on the trail with sun-fueled chargers. And this particular solar charger on Kickstarter is so thin, you can slip it in your Lonely Planet while it feeds your phone battery.

Disney’s $1 Billion Bet on a Magical Wristband | WIRED
The MagicBands look like simple, stylish rubber wristbands offered in cheery shades of grey, blue, green, pink, yellow, orange and red. Inside each is an RFID chip and a radio like those in a 2.4-GHz cordless phone. The wristband has enough battery to last two years. It may look unpretentious, but the band connects you to a vast and powerful system of sensors within the park.

New Process Can Print Stretchy Electronics Onto Your Clothes | TechCrunch
Researchers at the University of Tokyo have created a single-step process to print conductive material on cloth, allowing manufacturers to build stretchable wearables that can test vital signs like heart rate and muscle contraction.

Google’s Project Jacquard Aims To Make “Activewear” A Reality | ReadWriteWeb
What’s really fascinating about Project Jacquard…the clothing itself ought to be an interactive thing. It ought to provide us an opportunity to interact with devices around us. That’s the breakthrough that Project Jacquard is really talking about—now, instead of just passive data collection, your clothing is an opportunity for you to interact with devices.


Sensory Fiction | Felix | VIMEO

Sensory fiction is about new ways of experiencing and creating stories. Traditionally, fiction creates and induces emotions and empathy through words and images. By using a combination of networked sensors and actuators, the Sensory Fiction author is provided with new means of conveying plot, mood, and emotion while still allowing space for the reader’s imagination.


How to Print a Super-Thin Touchscreen Display on Just About Anything | Gizmodo

[T]his award-winning paper is perhaps the coolest we’ve seen: It lays out a new technique for printing cheap, simple touchscreen displays with conventional printers. It’s called PrintScreen, and it’s a system that allows the user to print on nearly a
ny material.

From The Designers Of Fitbit, A Digital Tattoo Implanted Under Your Skin | Co.Design
We asked NewDealDesign, the design consultancy behind projects like the Fitbit line of activity trackers, and Google’s modular Project Ara smartphone, what things might look like when technology and fashion reach beyond the wrist. In response, they created Project Underskin. It’s a concept for a smart digital tattoo which would be implanted in your hand and interact with everything you touch. It can unlock your front door, trade data with a handshake, or even tell you if you have low blood sugar.

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